Archive for the ‘actionscript’ Category
Tuesday, July 7th, 2009
PV3d 中的BasicView 中 CAMERA可以有這幾種,其中TARGET是預設的。
DEBUG : String = "Debug"
[static] The DEBUG constant defines a DebugCamera3D
FREE : String = "Free"
[static] The FREE constant defines a Camera3D with no target
SPRING : String = "Spring"
[static]
TARGET : String = "Target"
[static] The TARGET constant defines a Camera3D targeting x:0, y:0, z:0
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Sunday, May 31st, 2009
這是在keith peters的advanced as3 amimation 中讀到的關於array.sort()的用法
在這邊做個筆記以免忘記
假設今天有個array _items, 用來儲存3d物件
private function sortItems():void
{
_items.sort(depthSort);
for(var i:int = 0; i < _items.length; i++)
{
_holder.addChildAt(_items[i] as Sprite, i);
}
}
private function depthSort(objA:DisplayObject, objB:DisplayObject):int
{
var posA:Vector3D = objA.transform.matrix3D.position;
posA = _holder.transform.matrix3D.deltaTransformVector(posA);
var posB:Vector3D = objB.transform.matrix3D.position;
posB = _holder.transform.matrix3D.deltaTransformVector(posB);
return posB.z - posA.z;
}
you can create your own custom function to do the sorting. If you create ...
Posted in Uncategorized, actionscript, flash | No Comments »
Saturday, May 30th, 2009
在KEITH PETERS 的書中讀到
用陣列來排列Z軸
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Wednesday, April 8th, 2009
http://lab.ultravisual.co.uk/
http://stephan.acidcats.nl/blog/2007/08/28/macs-genie-effect-in-flash/
http://www.flashandmath.com/intermediate/gummy/index.html
Posted in actionscript, flash, tutorial | No Comments »
Monday, March 16th, 2009
在使用describeType(root)時:
表示root是一個GETTER方法,而傳回的型別是DisplayObject。
DisplayObject並沒有"自定變數"的宣告。所以在編譯時root.自定變數 會發生錯誤。
然而使用root["自定變數"]時,由於編譯程式裡不會檢查,所以不會發生錯誤。
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